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TheGamer on MSNBethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveOver the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high number of loading screens in each of its games. Former Bethesda design lead ...
Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously created Dungeons and Dragons games and now writes a series of books — LitRPG ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Oblivion remaster has been a smash hit, but the game's loading screens have been a point of frustration. A former Besthesda ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even ...
Following the release of The Elder Scrolls IV: Oblivion Remastered, we caught up with ex-Elder Scrolls, Fallout and Starfield designer Bruce Nesmith to discuss the future of RPGs. Speaking to ...
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TheGamer on MSNSkyrim Lead Says Bethesda Games Could Use More PolishSkyrim lead designer Bruce Nesmith has commented on Bethesda's reputation for releasing buggy games. Nesmith has admitted ...
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
Oblivion designer (plus Shivering Isles design director and Skyrim lead designer) Bruce Nesmith, who left Bethesda during the development of Starfield, has also laid eyes on the remaster ...
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As if impressive Steam concurrent player numbers and Bethesda’s own announcement of 4 million players wasn’t enough to cement ...
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
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