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Global real estate firm Hines was selected as the developer of a project to support economic and housing development in Montgomery County.
One former Skyrim developer has finally explained why Elder Scrolls 6 won't run on Unreal Engine 5, and the reason might ...
Former Bethesda game designer Bruce Nesmith defended annoying loading screens — they are a necessary evil. In his opinion, without them, it is simply impossible to create the same experience that ...
which are a staple of Bethesda games and an aspect a former developer doesn’t see going away any time soon. Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years ...
In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” He explained that Bethesda’s massive game ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Sometimes just leaving one area and going to another area in a Bethesda game triggers loading. Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that ...
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of the more streamlined Skyrim. Bruce Nesmith, a developer ...
One ex Bethesda developer shares his insights. Describing the gun combat in Fallout 3 as "not good," Bruce Nesmith, formerly of Bethesda, explains that the shooting mechanics for a potential ...
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