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Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Original Oblivion designer Bruce Nesmith told VideoGamer the game’s level scaling, or “world scaling” system was a “mistake.” Bethesda ended up changing the level scaling for 2011’s The Elder Scrolls ...
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Dexerto on MSNOblivion designer admits level scaling “was a mistake” despite remaining in RemasterFor the most part, the Oblivion Remaster ramped up the graphics, only altering features that felt lacking. But, one feature ...
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