Designed to engage neurodivergent students, the initiative uses video game-based learning to spark interest in science, technology, engineering, arts, and mathematics, or STEAM.
Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through a new educational project that he’s calling Gaming 4 Good.
Company Highlights in the Game-based Learning Startups/SMEs Companies Assessment: Axonify, provides a microlearning platform for frontline employees, delivering short, gamified training modules ...
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