Designed to engage neurodivergent students, the initiative uses video game-based learning to spark interest in science, technology, engineering, arts, and mathematics, or STEAM.
Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through a new educational project that he’s calling Gaming 4 Good.
Quadrants has released its latest Game-based Learning - Startups/SMEs, 2025, recognizing key players, including both global ...
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