As a technology communicator, a prerequisite of my job is to be in tune with the technology that’s on the horizon. I reported on digital transformation in retail for years. It’s been fascinating to ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...
Hew Moran creates hilariously relatable comedy skits and vlogs that merge his passion for gaming and humor. Inspired by ...
Although SuperAwesome is no longer part of Epic Games, it’s got a game plan to expand its youth-focused ad marketplace, CEO Kate O’Loughlin told AdExchanger. After being acquired by Epic Games a ...
If there's one thing that tech companies, retailers, content creators and investors can agree on, it's this: There's plenty of money to be made from the metaverse. But as CEOs try to elbow past their ...
The creators of Roybi, an educational AI robot that helps children learn about STEM topics and new languages, are venturing into the metaverse. The RoybiVerse is expected to offer stations where K-12 ...
We all know that kids heavily influence their parents’ purchases. And when it comes to influencing the kids themselves, it seems that nothing beats YouTube. Or so confirms the latest survey of kids ...
To join the CNBC Technology Executive Council, go to cnbccouncils.com/tec While the metaverse is often seen as a joke in 2025 because of low user counts and poor ...
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