Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
Ahead of the debut showcase, GamesIndustry.biz spoke with Digital Bandidos CEO Steve Escalante and The MIX co-founder Justin ...
As the video game industry descended on San Francisco for this year's Game Developers Conference, one thing was clear: some of gaming's biggest ideas are born from its smallest teams. At showcase ...
(Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today announced a series of cross-industry partnerships to ...
Across the whole iGaming sector, games are changing. Rather than players focusing on games from major studios, there has been a surge in indie games. These studios are often small teams with limited ...
We've been supporting indie developers around the world since 2006. At our events in London, Helsinki, Dubai, San Francisco and more, we're always looking for new ways to help solo developers, small ...
Originally, the gaming space was literally all about people who could make games, making games, and seeing how well they did. Then, the industry became a bit more corporate, with massive entities ...
Recently, Soulsborne fans throughout the world were surprised to learn that FromSoftware’s next big project, The Duskbloods – an online multiplayer game with a quasi-Victorian aesthetic that might be ...
At the Game Developers Conference in San Francisco, indie studios showed off ambitious games made by small development teams. As the video game industry descended on San Francisco for this year's Game ...